Favorites Module

Overview

The Favorites module provides functionalities related to a player's favorite tracks in the game. It allows for fetching all favorite track IDs, retrieving the first favorite track, getting the next favorite track in line, and obtaining all favorite tracks for a player.


Services

  • ReplicatedStorage: Used to access remote objects stored in the game's ReplicatedStorage.


Remote Objects

  • FavoriteStatusFunction: A remote function located in ReplicatedStorage, its specific functionality is not detailed in the provided code.

  • FavoriteTrackFunction: Another remote function in ReplicatedStorage, its specific functionality is not detailed in the provided code.

  • FavoriteIdsFunction: A remote function in ReplicatedStorage used to invoke the server and fetch all favorite track IDs for a player.


Modules

  • TracksModule: A module that presumably provides functionalities related to tracks, such as fetching track details by ID.

  • SoundModule: A module that manages the playback and control of sounds in the game. It provides functionalities such as retrieving the currently active track's details.


Functions

  • GetFavorites() -> table

    • Description: Fetches all favorite track IDs for a player.

    • Returns: A table containing all favorite track IDs.

  • GetFirstTrack() -> number/string

    • Description: Retrieves the first favorite track ID for a player.

    • Returns: The ID of the first favorite track.

  • GetNextTrack() -> number/string/nil

    • Description: Determines the next favorite track for a player based on the currently active track.

    • Returns: The ID of the next favorite track or nil if the current track ID is not found.

  • GetTracks() -> table

    • Description: Fetches all favorite tracks for a player.

    • Returns: A table containing all favorite tracks.


Usage

To use the Favorites module in another script:


Notes

  • Ensure that the remote functions (FavoriteStatusFunction, FavoriteTrackFunction, FavoriteIdsFunction) are properly set up in ReplicatedStorage and have the necessary server-side logic.

  • The module heavily relies on the TracksModule and SoundModule for its operations, so ensure they are correctly implemented and accessible.


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