Sound Module
Overview
This script is a module that manages the playback and control of sounds in the game. It provides functionalities such as playing, pausing, resuming, stopping, and adjusting the volume of sounds. It also integrates with the Tracks module to fetch track details.
Services
StarterGui: Used to access theRelicsXyzPlayerGUI component.MarketplaceService: Used to fetch product information, specifically for audio assets.SoundService: A service that provides functionalities related to sound in Roblox.
Data Structures
SOUND: Represents the sound component in theRelicsXyzPlayerGUI.PlayingTrack: A table that keeps track of the currently playing song's details, including itsid,image,title, andartist.
Events
Played: Triggered when a sound starts playing.Paused: Triggered when a sound is paused.Resumed: Triggered when a paused sound is resumed.Stopped: Triggered when a sound is stopped.
Functions
ValidateSong(songID):Description: Validates if a given song ID is valid and not removed due to copyright issues.
Parameters:
songID(string): The ID of the song.
Returns:
trueif the song is valid, otherwisefalse.
Sound.PlayBySoundId(soundId):Description: Plays a sound by its ID.
Parameters:
soundId(string): The ID of the sound.
Sound.Play(track):Description: Plays a specific track.
Parameters:
track(table): The track details including itsid.
Sound.VolumeUp():Description: Increases the volume of the sound.
Sound.VolumeDown():Description: Decreases the volume of the sound.
Sound.GetActive():Description: Retrieves the currently active track's details.
Returns: The details of the active track.
Sound.Search(soundId):Description: Searches for a sound by its ID and plays it.
Parameters:
soundId(string): The ID of the sound.
Returns: The details of the played sound.
Sound.Stop():Description: Stops the currently playing sound.
Sound.Pause():Description: Pauses the currently playing sound.
Sound.Resume():Description: Resumes a paused sound.
Sound.Playing():Description: Retrieves the details of the currently playing track.
Returns: The details of the playing track.
Sound.IsPlaying():Description: Checks if a sound is currently playing.
Returns:
trueif a sound is playing, otherwisefalse.
Sound.IsPaused():Description: Checks if a sound is currently paused.
Returns:
trueif a sound is paused, otherwisefalse.
Sound.Volume():Description: Retrieves the current volume of the sound.
Returns: The current volume level.
Usage
To use this module in another script:
Notes
The
ValidateSongfunction is crucial to ensure that the provided song ID is valid and not removed due to copyright issues.The
Soundmodule provides a comprehensive set of functionalities to control the playback of sounds in the game, making it easier for developers to integrate sound-related features.
Last updated